![]() ![]() Choose from a variety of warriors and fight in arcade mode, quick fights, survival mode, or local multiplayer. With motion-captured fencing techniques and four gamepad buttons representing four attack angles, you'll need to use timing, technique, and speed to defeat your opponents. Hellish Quart is a physics-based sword fighting game set in 17th century Poland. ![]() Player suggestions and concerns will be the foundation of the changes in gameplay, features, and overall shape of the game.” “After every update, everyone is welcome to comment and leave their feedback and suggestions on the game's forum. We may want to raise the price in the future when out of Early Access, to best fit the final product.” “We want the price to fit the state of the Early Access and represent the amount of mechanics and content that is in the game at the moment. Options to adjust the active ragdolls' parameters, slomo, stamina, damage, no blood, etc.Many controllers support (including fight sticks) and fully rebindable controls.player mode (use Steam Remote Play Together to play online) AI mode, survival mode, sparring mode, history buff mode, and local player vs. Story cinematic teaser (a test cutscene).different clothes for characters to choose from.12 fighting styles and even more characters.“The full version of the game is planned to include: This doesn't mean we work slower - we will just make more content.” It is very likely that we will spend more than 2 years making this game. ![]() We already got more gameplay modes, more combat features and more (than the initially planned 12) characters/fighting styles are in the works. ![]() “The game is planned to be in Early Access for approximately two years, but this can change either way, depending on Player feedback.Įdit: Currently the scope of the game has become larger than what was planned at the Early Access release. Revenue from Early Access sales allows for making more and better quality content, such as an original soundtrack, professional voiceovers, hiring HEMA fencers for more mocap, etc.” As an independent developer, I don't have any deadlines or limitations making Hellish Quart, so I believe that early involvement of the Players will only be beneficial. As I'm making this game mostly alone and with a limited budget, I want You - the Players - to be involved in testing and improving the game.įeedback and suggestions from the core audience are essential for this game's final form. The controls must be tight, the animations must be perfect to the millisecond, the balance must be ideal, as well as the difficulty tiers. To win, you must use proper timing, measure, technique, speed and wits – just like when fencing in the real world.“Fighting games are a specific genre. The blades really block each other and that’s what’s keeping you alive. If you are not attacking, your character will automatically try to hold guard against your opponent’s attacks. Different button combinations give special attacks and combos. Four gamepad buttons represent 4 attack angles. Hellish Quart uses active ragdolls and all damage your blade can do is calculated with realtime physics. Single Player Story Mode is being created. This is an Early Access game – it is in active development. Play as one of many 17th century warriors and use sabers, rapiers, broadswords and many other blades in quick fights, survival mode or LOCAL multiplayer with friends (you can play online too with Steam Remote Play Together). A fighting game about sword dueling, in which the blades really clash using physics, and the characters use motion captured fencing techniques. ![]()
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